- Part I – How Games and eLearning came together?
- Part II – How Games are Different from Other Learning Activities?
Let us now determine the structure of a game and see how this structure helps us establish an emotional connection between the learner and the content.
A learning game isn’t very different from the entertainment games, except that the theme of a learning game is “learning,†and not “entertainment.†The basic structure of the two types of games is almost the same.
A Learning Game consists of:
- An environment
- A Challenge
- A Reward/Punishment
- The Learning
Let us look at these four factors in more detail.
The Environment of an eLearning Game:
An elearning game like all other types of games has to first gain the attention of the gamer, and then it has to sustain it. A game, unlike other learning activity, should be high on immersion, and establish a suspension-of-disbelief, to whatever extent it can. Thus, an eLearning game requires that you establish an environment. You can do it through a story, a visual, or a scenario.
The Challenge in an eLearning Game:
Every game should include a challenge. A challenge is “a demanding or a challenging situation,†or, if we speak in terms of motivation, it is something that urges you to act towards a specific objective. A challenge can be incorporated in an eLearning game, by asking the learner to use the knowledge gained/skill developed through the content to <achieve a goal>. Remember that goal has to be designed keeping in mind the audience’s profile.
The Reward/Punishment Associated with an eLearning Game:
Every learner wants to “gain something†from a success, and is driven to avoid “losing something†through a failure. A challenge doesn’t transform into a game unless the learner has something to gain or to lose. Thus, an eLearning activity will not convert into a game unless you establish a reward/punishment for the outcome.
The Learning in an eLearning Game:
A game is a game and NOT an eLearning game if it doesn’t result in learning. Remember that learning or reinforcement of learning should result from the process of playing a game, and not as a reward for the game. Very often, eLearning game developers end up creating games where upon completing a game successfully, the learner learns – but otherwise he or she doesn’t learn! Instructionally, such games leave nothing for a person who doesn’t play well. Make sure that your eLearning game doesn’t suffer from this issue.
Sourece: thezenoflearning.wordpress.com
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